Page 245 - Enhancing CAD Drawings with Photoshop
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4386.book  Page 229  Monday, November 15, 2004  3:27 PM
                                                                               RENDERING IN AUTODESK VIZ  229



                       9. Do another quick render (press Shift+Q). Figure 7.10 shows the two-point perspective render-
                          ing. This composition has an acceptable balance between ground, building, and sky; it will be
                          the basis of the project. A version of this image is in the color section.
                      10. Save your work as BuildingComposed.max. You are ready to start rendering the objects in this
                          scene individually for later compositing in Photoshop.

                  Figure 7.10
                  Two-point perspective
                  rendering

































                    Rendering Matted Objects with Alpha Channels
                    You can’t directly render each VIZ object separately as a 2D image and expect the pieces to fit together
                    in Photoshop, because objects in any 3D scene obscure one another. For example, the glass objects in
                    the composed rendering from the previous section are in front of, and therefore obscure portions of, the
                    masonry that make up the back of the building. You don’t have to worry about obscuration in 3D
                    because VIZ handles spatial relationships automatically.
                       However, you do have to think about obscuration when you render 3D geometry to pixels,
                    because spatial considerations are lost in Photoshop. There are two aspects to the solution of this
                    problem in VIZ: matte objects and alpha channels.
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