Page 166 - Injection Molding Advanced Troubleshooting Guide
P. 166

17.3 Brown Streak Troubleshooting  155



          17.3.1.3„ Molding Process: Residence Time
          When plastic is allowed to sit for excess time at melt temperature the risk of ther-
          mal degradation is elevated. The length of time that the plastic spends in the barrel
          of the molding machine is referred to as residence time. The material being molded
          will determine the maximum allowable residence time, and some materials such
          as polyethylene and polypropylene are much less sensitive to degradation from
          long residence time especially when compared to something like a PVC or acetal.
          Figure 17.3 shows purged material that has been degraded because of excess resi-
          dence time; if this material had been injected into the mold the part would have
          had brown streaks and splay.



























          Figure 17.3  Degraded material in purge

          The best method for determining the true residence time within the melt delivery
          system is the use of tracer pellets of another color added at the feed throat. After
          adding the tracer pellets, continue to mold parts and time how long it takes before
          the new color shows up in the molded parts.

          There are less accurate ways to estimate residence time such as calculating the
          shot weight versus the barrel shot capacity. When doing this it is important to re-
          member that barrel shot sizes on molding machine are based on polystyrene,
                                       3
          which has a density of 1.04 g/cm , but when using something other than poly-
          styrene it is important to account for the different density. It is also important to
          understand that solid density is different from melt density, making the calcula-
          tion less accurate. Also, the plastic that is retained in the flights of the screw must
          be accounted for and this is usually done using a multiplier (normally 40%).
   161   162   163   164   165   166   167   168   169   170   171