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640                  11. Information Display with Optics

       11.3.3. SYNTHETIC APERTURE HOLOGRAPHY

         This section discusses synthetic aperture holography (SAH), one promising
       technique for reconstructing computer-generated holographic information for
       real-time 3-D display. Synthetic aperture holography, proposed by Benton
       [26], showed the display of images 150mm x 75mm with a viewing angle of
       30" [27]. The system is enough to be considered a real-time display for the
       human visual system [28].
         In the holographic display, a large amount of information is required to
       display a large area with a wide viewing angle. In fact, for a given spatial
       resolution capability, / 0 of a spatial light modulator, it determines the viewing
       angle, 0. The situation is illustrated in Fig. 11.18 for on-axis Fresnel zone plate
       reconstruction.
                                                           2
         For intensity pattern given of the form as bias + cos(fc 0x /2z 0), an instan-
                                              2
       taneous spatial frequency f ins = (\./2n)(d/dx)(k 0x /2z 0) = x/Az 0. By setting / insl =
       f Q, we solve for the size x max = Az 0/ 0 of the limiting aperture of the hologram,
       which determines the reconstructed image resolution. Defining the numerical
       aperture of the system as NA = sin 8 = x majz 0, we have NA = A/o- Now,
       according to the Nyquist sampling theorem, the sampling interval Ax ^ l/2/ 0;
       hence, in terms of NA, we have Ax ^ 2./2NA. Assuming the size of the SLM' is
                                                              2
       / x /, the number of samples (or resolvable pixels) is N = (//Ax) . In terms of
                                 2
       NA, we have N = (I x 2NA/1) . Hence, for a full parallax 100 mm x 100 mm
       on-axis hologram that is presented on a SLM, A = 0.6 /mi, and a viewing angle
       of 60°, i.e., 8 = 30°, the required number of resolvable pixels is about 6.7 billion
       on the SLM. Because the human visual system normally extracts depth
       information of objects through their horizontal parallax, vertical parallax can
       be eliminated in order to reduce the amount of information to be stored in the
       SLM. For 256 vertical lines, the number of pixels required is 256 x (//Ax) ~ 21
       million if vertical parallax is eliminated. This technique of information reduc-
       tion is the well-known principle of rainbow holography invented by Benton


















               Fig. 11.18. Viewing angle for on-axis Fresnel-zone plate reconstruction.
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