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Chapter 11  Managing Knowledge 461


               manufacturing time, finishing process, and thus,     tout their design or suggest improvements to other
               costs to the consumer. In contrast to the earlier CAD   customers. Interactive communication such as this
               assisted, 10 to 15 percent hand-finished boards, once   drives customers to the Firewire site, creating a
               a surfer has designed the board of his or her dreams,     marketing buzz that boosts sales.
               it can be remade to those exact specifications time
                                                                    Sources:  “Case Study: NX CAD technology drives custom surf-
               and again. Neither the ideal handmade board nor      board design,” http://www.plm.automation.siemens.com/en_us,
               a shaper-finished board can be replicated with this   accessed June 14, 2012; “Firewire Surfboards by Nev Hyman,”
               degree of precision.                                 www.allaboutsurfboards.com, accessed June 14, 2012; “Firewire
                                                                    Partners with NanoTune ‘Board Tuning Technology,’” www.surf-
                  An additional benefit of Firewire’s online design   newsdaily.com, February 22, 2012; William Atkinson, “How Firewire
               system is the social networking engendered by the    Surfboards Refined Its 3D Order Customization,” www.cioinsight.
               sharing of customers’ unique design files. Before    com, November 21, 2011;  “Firewire Surfboards Custom Board Design
                                                                    Blends Replicability of Machine Made Boards With Uniqueness of
               placing an order, customers can show their modi-
                                                                    Custom Boards,” http://surfingnewsdaily.com, October 12, 2011;
               fications to fellow surfers and ask for opinions and   and “Firewire Surfboards Garner Recognition for Technological
               advice. After placing an order and using the product,   Advances,” www.surfermag.com, July 22, 2010.
               they can report their experiences and (hopefully)

                 CASE STUDY QUESTIONS


               1.   Analyze Firewire using the value chain and      4.  How did the integration of online custom board
                    competitive forces models.                         design software (CBD), CAD, and computer
               2.  What strategies is Firewire using to differentiate   numerical control (CNC) improve Firewire’s
                  its product, reach its customers, and persuade         operations?
                  them to buy its products?
               3.  What is the role of CAD in Firewire’s business
                  model?








               that information back to the computer. For instance, to walk through a virtual
               reality simulation of a house, you would need garb that monitors the move-
               ment of your feet, hands, and head. You also would need goggles containing
               video screens and sometimes audio attachments and feeling gloves so that you
               can be immersed in the computer feedback.
                  At NYU Langone Medical Center in New York City, students wearing 3-D
               glasses are able to “dissect” a virtual cadaver projected on a screen. With the
               help of a computer, they can move through the virtual body, scrutinizing layers
               of muscles or watching a close-up of a pumping heart along with bright red
               arteries and deep blue veins. The virtual human body was created by BioDigital
               Systems, a New York City medical visualization firm. The virtual cadaver being
               used at Langone is a beta version that BioDigital plans to develop into a search-
               able,  customizable map of the human body for medical educators and physi-
               cians. NYU medical school has no current plans to phase out dissection, but the
               3-D virtual cadaver is a valuable complementary teaching tool (Singer, 2012).
                  Ford Motor Company has been using virtual reality to help design its vehicles.
               In one example of Ford’s Immersive Virtual Environment, a designer was pre-
               sented with a car seat, steering wheel, and blank dashboard. Wearing virtual
               reality glasses and gloves with sensors, the designer was able to “sit” in the seat
               surrounded by the vehicle's 3-D design to experience how a proposed interior
               would look and feel. The designer would be able to identify blind spots or see if
               knobs were in an awkward place. Ford’s designers could also use this technology







   MIS_13_Ch_11 Global.indd   461                                                                             1/17/2013   2:30:03 PM
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