Page 141 - Mastering SolidWorks
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110 CHAPTER 3 Working With SketcheS and reference geometry
Master It Practice moving or redefining planes to see how the change affects the
resulting 3D geometry. Also build your skills by creating planes using the available
options. If you can imagine a way to define a plane, use the three selection boxes and
available constraints to see how many different types you can create.
Use a range of sketch entities. While you can often get by using just lines and arcs, there are
times when more advanced sketch entities are more appropriate. Ellipses, parabolas, conics,
splines, even slots, polygons, and sketch text are all valid sketch entities that are very useful in
certain situations.
Master It Practice using some of the more advanced sketch entities on the Sketch toolbar.

