Page 141 - Mastering SolidWorks
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        110   CHAPTER 3  Working With SketcheS and reference geometry


                          Master It  Practice moving or redefining planes to see how the change affects the
                          resulting 3D geometry. Also build your skills by creating planes using the available
                          options. If you can imagine a way to define a plane, use the three selection boxes and
                          available constraints to see how many different types you can create.
                       Use a range of sketch entities.  While you can often get by using just lines and arcs, there are
                       times when more advanced sketch entities are more appropriate. Ellipses, parabolas, conics,
                       splines, even slots, polygons, and sketch text are all valid sketch entities that are very useful in
                       certain situations.
                          Master It  Practice using some of the more advanced sketch entities on the Sketch toolbar.
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