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16                                                              The Robotics Laboratory


                          2.2 Actuation: The Hand “Manus”



                          For the purpose of studying dextrous manipulation tasks, our robot lab is
                          equipped with an hydraulic robot hand with (up to) four identical 3-DOF
                          fingers modules, see Fig. 2.4. The hand prototype was developed and built
                          by the mechanical engineering group of Prof. Pfeiffer at the Technical Uni-
                          versity of Munich (“TUM-hand”). We received the final hand prototype
                          comprising four completely actuated fingers, the sensor interface, and mo-
                          tor driver electronics. The robot finger's design and its mobility resembles
                          that of the human index finger, but scaled up to about 110 %.




















                                                                        Figure 2.5: The kinematics of
                                                                        the TUM robot finger. The car-

                                                                        danic base joint allows 15 side-
                                                                        wards gyring (    ) and full ad-
                                                                        duction (    ) together with two
                                                                        coupled joints (          ). (after
                                                                        Selle 1995)






                             Fig. 2.5 displays the kinematics of one finger. The particular kinematic
                          mapping (from piston location to joint angles and Cartesian position) of
                          the cardanic joint configuration is very hard to invert analytically. Selle
                          (1995) describes an iterative numerical procedure. This sensorimotor map-
                          ping is a challenging task for a learning algorithm. In section 8.1 we will
                          take up this problem and present solutions which achieve good accuracy
                          with a fairly small number of training examples.
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