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17 Social Constraint                                            421

            17.2.2.1  Models Using a Game Theoretic Problem Description

            First, a closer examination of a sample of models applying a game theoretic problem
            description will be undertaken. The models investigated here build on the framework
            described in Chap. 16 on games and utility in this handbook (Fioretti 2017).
            Axelrod (1986) studies the evolution of a standard not to cheat via a ‘norms game’
              and a ‘meta-norms game’. In the ‘norms game’, defectors may be punished
              by observers. In the ‘meta-norms game’, it is also the case that observers of a
              defection that do not punish the defector may be punished. Only the latter game
              leads to a widespread standard of not defecting.
            Coleman (1987) investigates the effect of interaction structures on the evolution of
              cooperation in a prisoner’s dilemma situation. Only small groups can prevent the
              exploitation of strangers.
            Macy and Sato (2002) examine the effect of mobility on the emergence of trust
              among strangers in a trust game. While agents with low mobility trust only their
              neighbours, high mobility supports the evolution of trust among strangers.
            Vieth (2003) investigates the evolution of fair division of a commodity in an
              ultimatum game. Including the ability to signal emotions leads to a perfectly
              fair share. If detection of emotions is costly the proposals even exceed fair share.
            Bicchieri et al. (2003) present a model of a trust game. It demonstrates how a trust
              and reciprocate norm emerges in interactions among strangers. This is realised
              by several different conditional strategies.
            Savarimuthu et al. (2007) study the convergence of different norms in the interac-
              tions of two different societies. Both societies play an ultimatum game against
              each other. Two mechanisms are examined: a normative advisor and a role model
              agent.
            In the model by Sen and Airiau (2007), a co-ordination and a social dilemma
              game are examined. Agents learn norms in repeated interactions with different
              agents. This is denoted as social learning to distinguish this interaction type
              from repeated games with the same player. The whole population converges to a
              consistent norm.
              Obviously, all models have been developed for differing concrete purposes. To
            examine the extent to which these models capture the explanatory problems of
            the contribution problem, transformation problem and transmission problem, the
            various accounts of the different models will be outlined in a table. Moreover, a
            short hint to the concrete implementation is provided. This will enable an evaluation
            inasmuch normative agent-based models have so far reached the goal to discover
            ‘the language in which social reality is written’. These models are summarised in
            Table 17.1.



            Lessons

            The classical model employing a game theoretical approach for the problem
            description is Axelrod’s model. The main contribution of this approach is a
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