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424                                                      M. Neumann

            updated). Faced with this situation, agents choose the alternative that maximises
            their expected utility. However, behaviour change goes not along with goal change.
            Agents can do no more than react to different environmental conditions. The
            agents’ behaviour is guided strategic adaptation. An active element of normative
            orientation in the choice relating to the ends of action cannot be found in a game
            theoretic approach. This is simply due to the fact that agents do not possess any
            internal mechanism to reflect and eventually change their behaviour, other than
            the desire to maximise utility. This point has already been highlighted in Parsons’
            critique of ‘utilitarian theories’ of action (Parsons 1937), namely, that the ends
            of individual actions are in some way arbitrary. Even though the modelling of
            behaviour transformation is the strength of this kind of models, the ends of the
            action remain unchanged: the goal is to maximise utility. In this respect, the relation
            between the action and the ends of the action remains arbitrary.
              However, the very idea of role theory is to provide an answer to the question:
            where do ends come from? Parsons’ (and Durkheim’s) answer was the internali-
            sation of norms. A corresponding answer to this problem is not supplied in game
            theoretical models. This is due to the fact that agents do not act because they want
            to obey (or deviate from) a norm. They do not even ‘know’ norms. Even though
            the model provides a mechanism for the transformation of the agents, this is not
            identical with norm internalisation. This remains beyond the scope of this account.
            The agents’ behaviour can only be interpreted as normative from the perspective
            of an external observer. Thus, transformation is not identical with internalisation.
            While the model provides a mechanism for behaviour transformation, it cannot
            capture the process of internalisation. Compared to the classical role theory, this
            is a principle limitation of a game theoretical description of the problem situation.


            17.2.2.2  Models Utilising Cognitive Agents

            This shortcoming calls for cognitively richer agents. For this reason, a sample of
            models in the AI tradition will be examined more closely.
            Conte and Castelfranchi (1995b) investigate three different populations of food
              gathering agents: aggressive, strategic and normative agent populations. Aggres-
              sive agents attack ‘eating’ agents, strategic agents attack only weaker agents, and
              normative agents obey a finder-keeper norm. The aggregated performance of the
              normative population is the best with regard to the degree of aggression, welfare
              and equality.
            In an extension of the above model, Castelfranchi et al. (1998) study the interaction
              of the different agent populations. Interaction leads to a breakdown of the
              beneficent effects of norms, which can only be preserved with the introduction
              of normative reputation and communication among agents. 1


            1
            For a more in-depth discussion of this model, the interested reader is referred to the chapter on
            reputation (Giardini et al. 2013).
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