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80     Part 1  •  SyStemS analySiS FundamentalS



                                        Quality             Cost              Scope              Time



                                 Defect rate excessive  High staff turnover  Scope creep

                                                                                            Schedule slips
                                      Customer not       Need for additional  Features with
                                      satisfied with interface  programmers  little value





                                                                                              Misunderstanding of
                                    Fear of change     System fails tests  Too complex code   business


                               Design not          Inadequate feedback  Recoding required by  Communication
                               creative enough     from testing       business changes   breakdown





                                     Designing           Testing            Coding            Listening



                                         Figure 3.24
                                         A fishbone diagram may be used to identify all the things that can go wrong in developing a system.


                                         Managing Time Using Expediting
                                         Speeding up a process is called expediting. There are certain instances in which you can benefit
                                         from completing a project much faster. One example is getting a bonus if you finish sooner. A
                                         second example is realizing that valuable project team resources and team members can be used
                                         for some other project if you finish the current project before the due date.
                                             Figure 3.25 is a table that lists each activity in the project and the original estimated time
                                         required to complete each of these activities. The third column, labeled “crash time,” refers to the
                                         absolute minimum time in which an activity can be completed if additional money is funneled to
                                         that activity. The final column contains the cost of reducing the activity duration by one week.
                                             Expediting can help reduce the time it takes to complete an entire project, but in order to
                                         do so, the expedited activities have to be on the critical path. Which activity is expedited on the
                                         critical path depends on the cost, assuming that the activity is not already at its crash time.



              Figure 3.25                                         Estimated
              A table showing crash time and       Activity       Duration        Crash Time         Cost/Week
              the cost of expediting.
                                                     A               3                1               $ 800
                                                     B               4                2                 500
                                                     C               4                2                 400
                                                     D               8                6                1000
                                                     E               5                5                1000
                                                     F               3                3                 800
                                                     G               3                3                 800
                                                     H               2                2                 400
                                                     I               2                1                 600
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