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breazeal-79017  book  March 18, 2002  14:5





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                       where E emotion is the activation level of its affiliated elicitor process; B emotion is a DC bias
                       that can be used to make some emotion processes easier to activate than others. P emotion
                       adds a level of persistence to the active emotion. This introduces a form of inertia so that
                       different emotion processes don’t rapidly switch back and forth. Finally, δ t is a decay
                       term that restores an emotion to its bias value once the emotion becomes active. Hence,
                       unlike drives (which contribute to the robot’s longer-term “mood”), the emotions have
                       an intense expression followed by decay to a baseline intensity. The decay takes place on
                       the order of seconds.

                       Emotion Arbitration
                       Next, the emotion processes compete for control in a winner-take-all arbitration scheme
                       based on their activation level. The activation level of an emotion process is a measure of
                       its relevance to the current situation. Each of these processes is distinct from the others and
                       regulates the robot’s interaction with its environment in a distinct manner. Each becomes
                       active in a different environmental (or internal) situation. Each motivates a different observ-
                       able response by spreading activation to a specific behavior process in the behavior system.
                       If this amount of activation is strong enough, then the active emotion can “seize” temporary
                       control and force the behavior to become expressed. In a process of behavioral homeostasis
                       as proposed by Plutchik (1991), the emotive response maintains activity through feedback
                       until the correct relation of robot to environment is established.
                         Concurrently, the net [A, V, S] of the active process is sent to the expressive components
                       of the motor system, causing a distinct facial expression, vocal quality, and body posture
                       to be exhibited. The strength of the facial expression reflects the level of activation of
                       the emotion. Figure 8.4 illustrates the emotional response network for the fear process.
                       Affective networks for the other responses in table 8.1 are defined in a similar manner. By
                       modeling Kismet’s emotional responses after those of living systems, people have a natural
                       and intuitive understanding of Kismet’s “emotional” behavior and how to influence it.
                         There are two threshold levels for each emotion process: one for expression and one for
                       behavioral response. The expression threshold is lower than the behavior threshold. This
                       allows the facial expression to lead the behavioral response. This enhances the readability
                       and interpretation of the robot’s behavior for the human observer. For instance, if the
                       caregiver shakes a toy in a threatening manner near the robot’s face, Kismet will first
                       exhibit a fearful expression and then activate the escape response. By staging the response
                       in this manner, the caregiver gets immediate expressive feedback that she is “frightening”
                       the robot. If this was not the intent, then the caregiver has an intuitive understanding of why
                       the robot appears frightened and modifies behavior accordingly. The facial expression also
                       sets up the human’s expectation of what behavior will soon follow. As a result, the caregiver
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