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                108  Part 1 Introduction



                                      There are many well established sites for regular readers, such as LoveReading and
                                   publisher sites, and countless more for fans of specific genres and authors. Librarything,
                                   Shelfari and GoodReads are established social networks based on sharing book collec-
                                   tions, reviews and recommendations.
                                      Facebook now has over 100 applications relating to books, and over 28,000 users
                                   have installed the iRead application. That’s not to mention all the excellent sites created
                                   for and by younger readers.
                                      In addition to reaching this broad category of ‘readers’, the internet opens up the
                                   ability to introduce people to books according to their interest by connecting with them
                                   via topical sites and communities.
                                      Be it parenting, cooking, travelling, celebrities or fly fishing, there’s an opportunity
                                   to reach people who may never go into a high street bookshop.
                                   Q. Can you give us a rundown of your social media strategy thus far and plans
                                   for the future?

                                   Ros Lawler, Random House: Over the past 18 months we’ve experimented with a
                                   wide range of activity on social networks – promotions on Bebo, fan clubs on Facebook,
                                   author pages on MySpace, competitions on YouTube, and creating a community for
                                   young fans of Jacqueline Wilson to name a few.
                                      We’re currently running a competition on Flickr to design a cover for the book
                                   ‘Crowdsourcing’ (search for ‘coversourcing’ on Flickr to see the entries).
                                      Through this activity (and a certain amount of trial and error!) we’ve developed
                                   excellent skills and knowledge across our marketing teams, which we will continue to
                                   fine-tune. We’ll be building on the relationships and ideas we’ve established and
                                   continue to look for new ones.
                                      In March, we are launching the Random House Widgets, a small digital version of
                                   the book which users can flick through to recreate the book shop experience.
                                      They will be available to grab from our site or from online retailers, and will allow
                                   anyone to host the widget of their favourite book on their site or blog. Over time, this
                                   will massively increase the reach of our books and develop the long tail of sales.
                                      We also have some exciting plans for developing our communities of authors
                                   and readers.
                                   Q. You’ve been pretty active in Second Life. How effective a marketing channel
                                   has it proved, both in terms of sales and branding?

                                   Ros Lawler, Random House: Our Second Life activity is not intended to be a branding
                                   exercise for Random House. The intention is to reach different communities of readers
                                   and writers, and provide a space within which to experiment.
                                      We’ve been very pleased with some of the results, particularly in the area of
                                   non-fiction.
                                   Q. Is scepticism about marketing in virtual worlds justified?
                                   Ros Lawler, Random House: In some cases, yes. Stories of well known brands
                                   spending large sums of money on campaigns which have been rejected or destroyed
                                   by virtual communities have been widely reported.
                                      In virtual worlds and social networks it’s more a case of giving ideas, content and
                                   tools to the community and seeing what happens, than imposing a pre-planned
                                   marketing campaign.
                                      This can be a very daunting prospect for companies who are used to keeping a
                                   tight control of their product or brand.
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