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4386.book  Page 274  Monday, November 15, 2004  3:27 PM

      274  CHAPTER 8  ILLUSTRATING ARCHITECTURE



                  Figure 8.19
                  The Zdepth channel




























                      13. Rename the Alpha 2 channel Zdepth. Hereafter you’ll be able to select this channel by pressing
                          Ctrl+7 without having to select the Channels palette.

                      14. Press Ctrl+D to deselect. Then press Ctrl+~ to select the RGB channels (see Figure 8.20).
                      15. Click the Layers palette. Note that no new layers have been created while you have been add-
                          ing data to the Channels palette. Press Ctrl+S to save your work. If you’re going to continue
                          working through the following sections, you can leave this file open for now.

                  Figure 8.20
                  The Channels Palette












                       You’ll be using both the ObjectID and Normal channels to make selections that will be converted
                    to painting masks. The alpha channel provides the outline of all the structures, so it is always useful
                    for masking a background image. You can optionally use the Zdepth channel to create a 3D fog that
                    gets thicker in the distance.
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