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196  Chapter 6  The process of interaction design

                          evaluated one at a time. Our version models a return to the activity of identifying needs and
                          establishing requirements after evaluating any element of the design.


           Assignment
                          Nowadays, timepieces (such as clocks, wristwatches etc) have a variety of  functions. They not
                          only tell the time and date but they can speak to you, remind you when it's time to do some-
                          thing, and  provide a light in the dark, among other things. Mostly, the interface for these de-
                          vices, however, shows the time in one of two basic ways: as a digital number such as 23:40 or
                          through an analog display with two or three hands-one to represent the hour, one  for the
                          minutes, and one for the seconds.
                            In thb assignment, we want you to design an innovative timepiece for your own use. This
                          could be in the  form of a wristwatch, a mantelpiece clock, an electronic clock, or any other
                          kind of clock you fancy. Your goal is to be inventive and exploratory. We have broken this as-
                                                                                                          I
                          signment down into the following steps to make it clearer:
                                                                                                          I
                             (a)  Think about the interactive product you are designing: what do you want it to do   I
                                for you? Find 3-5  potential users and ask them what they would want. Write a list
                                 of requirements for the clock, together with some usability criteria based on the de-   1
                                 finition of usability used in Chapter 1.
                             (b)  Look around for similar devices and seek out other sources of  inspiration that you
                                 might find helpful.  Make a note of  any findings that are interesting, useful or in-
                                 sightful.
                             (c)  Sketch out some initial designs for the clock. Try to develop at least two distinct al-
                                 ternatives that both meet your set of requirements.
                             (d)  Evaluate the two designs, using your usability criteria and by role playing an interac-
                                 tion with your sketches. Involve potential users in the evaluation, if possible. Does it
                                 do what you want? Is the time or other information being displayed always clear?
                                 Design is iterative, so you may want to return to earlier elements of the process be-
                                 fore you choose one of your alternatives.
                             Once you have a design with which you are satisfied, you can send it to us and we shall
                          post a representative sample of those we receive to our website. Details of  how to format
                          your submission are available from our website.

           Summary

                          In this chapter, we have looked at the process of interaction design, i.e., what activities are
                          required in order to design an interactive product, and how lifecycle models show the rela-
                          tionships between these activities. A simple interaction design model consisting of four ac-
                          tivities  was  introduced  and  issues  surrounding  the  identification  of  users,  generating
                          alternative designs, and evaluating designs were discussed. Some lifecycle models from soft-
                          ware engineering and HCI were introduced.

                          Key points
                            The interaction design process consists of  four basic activities: identifying needs and es-
                             tablishing  requirements,  developing alternative  designs that meet those requirements,
                             building interactive versions of  the designs so that they can  be communicated and as-
                             sessed, and evaluating them.
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