Page 228 -
P. 228

Further reading  1 97

                          Key characteristics of the interaction design process are explicit incorporation of user in-
                           volvement, iteration, and specific usability criteria.
                           Before you can begin to establish requirements, you must understand who the users are
                           and what their goals are in using the device.
                          Looking at others' designs provides useful inspiration and encourages designers to con-
                           sider alternative design solutions, which is key to effective design.
                           Usability criteria, technical feasibility, and users' feedback on prototypes can all be used
                           to choose among alternatives.
                           Prototyping is a useful technique for facilitating user feedback on designs at all stages.
                           Lifecycle models show how development activities relate to one another.
                          The interaction design process is complementary to lifecycle models from other fields.

         Further reading

         RUDISILL, M., LEWIS, C., POLSON, P. B.,  AND MCKAY, T. D.   practical book  about  product  user  interface design. It  ex-
         (1995)  (eds.)  Human-Computer  Interface  Design:  Success   plains how to perform usability  tasks throughout  develop-
          Stories,  Emerging  Methods,  Real-World  Context. San Fran-   ment  and  provides  useful  examples  along  the  way  to
         cisco: Morgan Kaufmann. This collection of papers describes  illustrate the techniques. It links in with two software devel-
          the application of  different approaches to interface design.   opment  based  methods: rapid  prototyping and  object-ori-
         Included here is an account of  the Xerox Star development,   ented software engineering.
         some advice on how to choose among methods, and some   SOMMERVILLE, IAN  (2001)  SofnYare  Engineering  (6th  edi-
         practical examples of  real-world developments.   tion). Harlow, UK: Addison-Wesley. If you are interested in
         BERGMAN, ERIC (2000) (ed.) Information Appliances and  Be-   pursuing the  software engineering aspects of  the  lifecycle
         yond. San  Francisco: Morgan  Kaufmann. This  book  is  an   models section, then this book provides a useful overview of
         edited collection of  papers which report on the experience of   the main models and their purpose.
         designing and building a variety of  'information appliances',   NIELSEN, JAKOB  (1993)  Usability  Engineering.  San  Fran-
         i.e., purpose-built computer-based products which perform a   cisco: Morgan Kaufmann. This is a seminal book on usability
         specific task. For example, the Palm Pilot, mobile telephones,   engineering. If  you want to find out more about the philoso-
         a vehicle navigation system, and interactive toys for children.   phy, intent, history, or pragmatics of  usability engineering,
         MAYHEW, DEBORAH  J.  (1999)  The  Usability  Engineering   then this is a good place to start.
          Lifecycle. San Francisco: Morgan Kaufmann. This is a very
   223   224   225   226   227   228   229   230   231   232   233