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198   Chapter 6   The process of interaction design




                                                         could have. At the Royal College of  Art we  tried to
                                                         work with users, but to be inspired by them, and not
                                                         constrained by what they know is possible.
                                                            The second stage is thinking, "What should this
                                                         thing we are designing do?" You could call that con-
                                                         ceptual design. Then a third stage is thinking how do
                                                         you represent it, how do you give it form? And then
                                                         the fourth stage is actually crafting the interface--ex-
                                   Department, developing a   actly what  color is this  pixel?  Is  this type  the right
            program to enable artist-designers to develop and apply their   size, or do you need a size bigger? How much can you
            traditional skills and knowledge to the design of all kinds of   get on a screen?-all those things about the details.
            interactive products and systems.               One of  the problems companies have is that the
            GC:  I  believe  that  things  should  work  but  they   feedback they get is. "I wish it did x." Software looks
            should also delight. In the past, when it was really dif-   as if  it's designed, not with  a basic model of  how it
            ficult to make things work, that was what people con-   works that is then expressed on the interface, but as a
            centrated  on.  But  now  it's  much  easier  to  make   load  of  different functions that  are strung together.
            software and much easier to make hardware. We've  The  desktop interface, although it  has  great  advan-   I
            got a load of  technologies but they're still often not   tages, encourages the idea that you have a menu and
            designed for people-and  they're certainly not very   you can  just  add a few more bits when people want   ~
            enjoyable to use. If  we think about other things in our   more things. In today's word processors, for instance,
            life, our clothes, our furniture, the things we eat with,   there  isn't  a .clear  conceptual  model  about  how  it   I
            we choose what we use because they have a meaning   works, or an underlying theory people can use to rea-
            beyond  their  practical  use.  Good  design  is  partly   son about why it is not working in the way they expect.
            about  working really well,  but it's  also about  what
            something looks like, what it reminds us of, what it  HS:  So in trying to put more effort into the design as-
            refers to in our broader cultural environment. It's this  pect of things, do you think we need different people
            side that interactive systems haven't really addressed  in the team?
            yet. They're  only  just  beginning to  become part  of   GC:  Yes. People in the software field tend to think that
            culture. They are not just a tool for professionals any   designers are people who know how to give the product
            more, but an environment in which we live.   form, which of  course is one of the things they do. But a
                                                         graphic designer, for  instance, is somebody who  also
            HS:  How do you think we can improve things?   thinks at a more strategic level, "What is the message
            GC:  The parallel with architecture is quite an inter-  that these people want to get over and to whom?" and
            esting one. In architecture, a great deal of  time and   then, "What is the best way to give form to a message
            expense is  put into  the  initial design;  I don't  think   like that?" The part you see is the beautiful design, the
            very much money or time is put into the initial design  lovely poster or record sleeve, or elegant book, but be-
            of software. If you think of the big software engineer-  hind that is a lot of thinking about how to communicate
            ing companies, how many people work in the design  ideas via a particular medium.
            side rather than on the implementation side?
                                                         HS:  If  you've  got people from different disciplines,
            HS:  When you say design do you mean conceptual  have you experienced difficulties in communication?
            design, or task design, or something else?   GC:  Absolutely. I  think  that  people from  different
            GC:  I  mean all phases of  design. Firstly there's  re-  disciplines have different values, so different results
            search-finding out about people. This is not neces-  and different approaches are valued. People have dif-
            sarily  limited  to  finding  out  about  what  they  want  ferent temperaments, too, that have led them to the
            necessarily, because  if  we're  designing  new  things,  different  fields  in  the  first  place,  and  they've  been
            they are probably things people don't even know they  trained in different ways. In my  view the big differ-
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