Page 17 - Mechanical Engineers Reference Book
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1/6  Mechanical engineering principles
                                                         Angular kinetic energy about an axis 0 is given by  1hIow2.
                                                         Work done  due  to  a  torque is  the  product  of  torque  by
                                                       angular distance and is given by  TO.
                                                         Power due to torque is the rate of angular work with respect
                                                       to time and is given by  Td0ldt = Tw.
                                                         Friction: Whenever  two surfaces, which remain in contact,
                                                       move  one  relative  to  the  other  there  is  a  force  which  acts
                                                       tangentially  to the  surfaces so as to oppose  motion.  This is
                                                       known as the force of friction. The magnitude of  this force is
                                                       pR, where R is the normal reaction and p is a constant known
                                                       as  the  coefficient  of  friction.  The coefficient  of  friction  de-
                                                       pends on the nature of  the surfaces in contact.

                                                       1.3.2  Linear and angular motion in two dimensions
                                                       Constant acceleration: If the accleration is integrated twice and
                                                       the  relevant  initial  conditions  are  used,  then  the  following
                                                       equations hold:
                                                       Linear motion         Angular motion
         Figure 1.2                                    x  = vlt + ;a?        0 = w1t + iff?
                                                       v2 = v, + at          w2  = w1 + at
         Both  angular  velocity  and  accleration  are  related  to  linear
                                                                               =
         motion by the equations v = wx  and a  = LYX  (see Figure 1.2).   vt = v:  + 2ax   4 w:  + 2a8
          Torque  (T) is  the  moment  of  force  about  the  axis  of
         rotation:                                       Variable acceleration: If  the  acceleration  is  a  function  of
                                                       time  then the area under the acceleration time  curve repre-
         T = IOU                                       sents the change in velocity. If  the acceleration is a function of
         A torque may also be equal to a couple, which is two forces   displacement  then  the  area under  the  acceleration  distance
         equal  in  magnitude  acting  some  distance  apart  in  opposite   curve  represents  half  the  difference  of  the  square  of  the
                                                       velocities (see Figure 1.4).
         directions.                                     Curvilinear motion is when both linear and angular motions
          Parallel axis theorem: if  IGG  is the moment  of  inertia  of  a
         body of mass m about its centre of gravity,, then the moment of   are present.
                                                         If  a particle has a velocity v and an acceleration  a then its
         inertia (I) about some other axis parallel to the original axis is   motion may be described in the following ways:
         given by I  = IGG + m?,  where r is the perpendicular distance
         between  the parallel axes.                   1.  Cartesian  components which  represent  the  velocity  and
          Perpendicular axis theorem. If  Ixx, Iyy and Izz  represent   acceleration along two mutually perpendicular axes x  and
         the  moments  of  inertia  about three  mutually  perpendicular   y  (see Figure 1.5(a)):
         axes x, y  and z for a plane figure in the xy plane  (see Figure
         1.3) then Izz  = Ixx + Iyy.
          Angular momentum (Ho) of  a body about a point 0 is the   a         a
         moment of the linear momentum about that point and is wZOo.
         The angular momentum  of  a system remains constant unless                             2
         acted on by an external torque.
          Angular  impulse  is  the  produce  of  torque  by  time,  i.e.
         angular  impulse  = Tt = Icy  . t = I(w2 - q), the  change  in
         angular momentum.

          Y




                                                                           t                       X
                                                               dv                 a= *. dv
                                                            a  = - oradt=dv
                                                               dt                    dt   dx
                                                                                      dv
                                                          Area    a.dt            a=v -
                                                                                      dx
                                                              = vz - v,            or adx = vdv

         0                                X
         Figure 1.3                                     Figure 1.4
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