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training design principles                                        253
                        that is often encountered with a hard-to-easy or variable sequencing (Gick & Holyoak,
                        1987). It also allows trainees to experience success early in training, thereby enhancing
                        perceptions of self-efficacy that are critical to positive training outcomes (Ford, Smith,
                        Weissbein, Gully, & Salas, 1998). However, at some point more challenging problems
                        needtobephasedintothetrainingprogram,asvariabilityanddifficultyarekeyconditions
                        for transfer (Schmidt & Bjork, 1992). Studies of problem solving have shown that, in
                        some cases, transfer problems are solved more easily when individuals practice on a
                        harder problem in training (Reed, Ernst, & Banerji, 1974; Klaczynski & Laipple, 1993).
                        In the same way in which athletes benefit from training under more difficult conditions
                        than those under which they will eventually compete, employees too may benefit from
                        training to a standard that is somewhat more demanding than that usually required in the
                        workplace. Typically this requires effort on the part of the trainee, and hence motivation
                        has to be high.
                          There are obvious limits to the benefits of increasing the difficulty of training. If
                        training is too difficult, the capacity of employees will be exceeded and motivation to
                        engage in further training will be reduced. An optimum sequencing of the course content
                        appears to involve the initial mastery of several relatively easy problems, followed by
                        increasingly harder problems that eventually meet or exceed the level of difficulty that
                        will be encountered in the workplace. Computer-based training involving self-paced
                        interactive exercises may be useful in ensuring that the level of difficulty of the training
                        problem is appropriate for the current competence of individual trainees. Given that
                        individual differences in rates of learning and learning capacity are usually quite large,
                        it is not easy to ensure that the difficulty level is appropriate for all participants when
                        training is undertaken in groups.

                        ENCOURAGE APPROPRIATE INFORMATION-PROCESSING

                        Current research on learning and memory demonstrates the importance of ensuring
                        that trainees practice appropriate information-processing strategies during training. This
                        idea is apparent in the work of Downs and Perry (1984) who suggested that different
                        learning strategies (memorizing, understanding, doing) may be required depending on
                        the type of material to be mastered (facts, concepts, or procedural tasks). A more specific
                        hypothesisisthattransferwillbeachievedtothedegreethatprocessesinvolvedintraining
                        and transfer overlap (Morris, Bransford, & Franks, 1977). Effective training, therefore,
                        should create the same information-processing demands as the transfer environment,
                        i.e., the transfer appropriate processing principle. Support for this hypothesis has been
                        obtained by Needham and Begg (1991). They found that training based on rote memory
                        facilitated the recall of factual information, whereas training based on problem solving
                        facilitated solving an analogous problem. Similarly, Lockhart, Lamon, and Gick (1988)
                        found that a clue word was used to solve a problem when the clue word was presented
                        initially in puzzle form, but not when the clue word was memorized. More recently,
                        using a driving simulator for the research, Ivancic and Hesketh (2000) found that drivers
                        avoided accidents when training also required them to learn to actively develop strategies
                        for preventing similar errors, but not when training involved watching a video of a driver
                        demonstrating the correct strategies.
                          The similarity of training and transfer information-processing strategies appears to
                        be critical because these processes establish the context in which training occurs. How
                        the information is presented in training (as a fact to be learned or as a problem to
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