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96                                                                        3 Image processing














                               (a)                          (b)                          (c)

                Figure 3.8 Locally adaptive histogram equalization: (a) original image; (b) block histogram equalization; (c)
                full locally adaptive equalization.



                                where N is the number of pixels in the image or students in the class. For any given grade or
                                intensity, we can look up its corresponding percentile c(I) and determine the final value that
                                pixel should take. When working with eight-bit pixel values, the I and c axes are rescaled
                                from [0, 255].
                                   Figure 3.7d shows the result of applying f(I)= c(I) to the original image. As we
                                can see, the resulting histogram is flat; so is the resulting image (it is “flat” in the sense
                                of a lack of contrast and being muddy looking). One way to compensate for this is to only
                                partially compensate for the histogram unevenness, e.g., by using a mapping function f(I)=
                                αc(I)+(1 − α)I, which is a linear blend between the cumulative distribution function and
                                the identity transform (a straight line). As you can see in Figure 3.7e, the resulting image
                                maintains more of its original grayscale distribution while having a more appealing balance.
                                   Another potential problem with histogram equalization (or, in general, image brightening)
                                is that noise in dark regions can be amplified and become more visible. Exercise 3.6 suggests
                                some possible ways to mitigate this, as well as alternative techniques to maintain contrast and
                                “punch” in the original images (Larson, Rushmeier, and Piatko 1997; Stark 2000).


                                Locally adaptive histogram equalization

                                While global histogram equalization can be useful, for some images it might be preferable
                                to apply different kinds of equalization in different regions. Consider for example the image
                                in Figure 3.8a, which has a wide range of luminance values. Instead of computing a single
                                curve, what if we were to subdivide the image into M ×M pixel blocks and perform separate
                                histogram equalization in each sub-block? As you can see in Figure 3.8b, the resulting image
                                exhibits a lot of blocking artifacts, i.e., intensity discontinuities at block boundaries.
                                   One way to eliminate blocking artifacts is to use a moving window, i.e., to recompute the
                                histogram for every M × M block centered at each pixel. This process can be quite slow
                                  2
                                (M operations per pixel), although with clever programming only the histogram entries
                                corresponding to the pixels entering and leaving the block (in a raster scan across the image)
                                need to be updated (M operations per pixel). Note that this operation is an example of the
                                non-linear neighborhood operations we study in more detail in Section 3.3.1.
                                   A more efficient approach is to compute non-overlapped block-based equalization func-
                                tions as before, but to then smoothly interpolate the transfer functions as we move between
                                blocks. This technique is known as adaptive histogram equalization (AHE) and its contrast-
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