Page 253 - Enhancing CAD Drawings with Photoshop
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4386.book  Page 237  Monday, November 15, 2004  3:27 PM

                                                                               RENDERING IN AUTODESK VIZ  237



                    TIP  Ray traced shadows are the most accurate casting algorithm, and they show crisp edges.
                       3. Open the Render Scene dialog box (press F10). Click the Render Elements tab. Click the Add
                          button and select Shadow from the list of elements (if not already present). Make sure Enable
                          is checked.
                       4. Click the Browse button in the Selected Element Parameters group. In the Render Element
                          Output File dialog box, navigate to the folder in which you stored your rendered images
                          from the last section. The filename will automatically be Shadow.tga (see Figure 7.18);
                          click OK.
                       5. Click the Render button at the bottom of the Render Scene dialog box. An RFW appears,
                          and the building progressively appears in color as the scan lines are rendered. After the
                          first rendering is complete, a second Shadow window appears. The shadow is completely
                          black in RGB. You’ll have to view the alpha channel to see the shadows against the black
                          background. Click the Display Alpha Channel button in the RFW toolbar, as shown in
                          Figure 7.19.
                       6. You don’t have to save the shadow rendering manually because Render Elements did that
                          automatically for you. Close both rendered frame windows. You are done with the 3D part
                          of the tutorial because all the necessary images have been rendered. Exit VIZ without saving
                          the scene.

                  Figure 7.18
                  Browsing a path for the
                  shadow rendering
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