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4386.book  Page 257  Monday, November 15, 2004  3:27 PM








                    Chapter 8




                    Illustrating Architecture



                    For many years photo-realism has been aggressively marketed by software companies, in trade mag-
                    azines and in computer graphics circles. A 2004 survey at www.cgarchitect.com shows that the
                    architectural visualizations created most often, by a wide margin, are photo-realistic renderings.
                       Although it is certainly true that a photo-realistic 3D rendering can be spectacular and at best is
                    indistinguishable from a photograph, liabilities to this style are worth considering. Every facet of a
                    photo-realistic rendering must be specified, including 3D geometric detail, materials that correctly
                    simulate real-world optics, texture map coordinates, photometric luminaires, and so on. As simula-
                    tions of reality, photo-realistic imagery can be so accurate that nothing is left to the imagination.
                       But it can actually be troublesome to show clients imagery in the early design development stages
                    that is too realistic or pinned down, especially when the intent is to share a common vision and dia-
                    logue, not to debate the index of refraction of the glazing, for example.
                       Non–photo-realistic (NPR) illustrations convey a visual feel for a space when something softer and
                    less determined is called for. NPR illustration stimulates the imagination and draws attention to the
                    essential design ideas of your composition without attempting to be an accurate reality simulation.
                       This chapter is about illustrating architecture with NPR techniques that encompass both VIZ and
                    Photoshop. You will start in Autodesk VIZ with a 3D model and render special channels (ObjectID,
                    Normal, and Zdepth) that are useful in maintaining three-dimensionality and object-selectability in
                    a rendered 2D image. Where appropriate, you’ll also use some of the compositing skills presented in
                    Chapter 7 to render and convert specific objects and shadows in VIZ to masked layers in Photoshop.
                    You’ll improve your illustration skills in the following areas:
                       ◆ Illustrating a 3D Model
                       ◆ Integrating and Painting in Photoshop
                       ◆ Working in Black and White

                       ◆ Reproducing Grayscale Images with Colored Inks

                    Illustrating a 3D Model
                    Start the illustration project in Autodesk VIZ 2005. As mentioned in Chapter 7, a free trial version of
                    Autodesk VIZ 2005 is available at www.autodesk.com. The techniques and automation presented in
                    this chapter are specific to VIZ, and I recommend you use the program or its trial version to walk
                    through these exercises even if you are accustomed to using other 3D software. After you understand
                    this illustration process, you can adapt the procedures to your favorite 3D software package (such as
                    3ds max, formZ, Lightwave, Maya, and others).
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