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DEVELOPING PRICING STRATEGIES AND PROGRAMS | CHAPTER 14           393



           TYPES OF COSTS AND LEVELS OF PRODUCTION A company’s costs take two forms,            (a) Cost Behavior in
           fixed and variable. Fixed costs, also known as overhead, are costs that do not vary with production          a Fixed-Size Plant
           level or sales revenue. A company must pay bills each month for rent, heat, interest, salaries, and so
           on regardless of output.
              Variable costs vary directly with the level of production. For example, each hand calculator pro-  SRAC
           duced by Texas Instruments incurs the cost of plastic, microprocessor chips, and packaging. These
           costs tend to be constant per unit produced, but they’re called variable because their total varies  Cost per Unit
           with the number of units produced.
              Total costs consist of the sum of the fixed and variable costs for any given level of production.
           Average cost is the cost per unit at that level of production; it equals total costs divided by produc-
           tion. Management wants to charge a price that will at least cover the total production costs at a
                                                                                                    1,000
           given level of production.
                                                                                             Quantity Produced per Day
              To price intelligently, management needs to know how its costs vary with different levels of pro-
           duction. Take the case in which a company such as TI has built a fixed-size plant to produce 1,000
           hand calculators a day. The cost per unit is high if few units are produced per day. As production  (b) Cost Behavior over
                                                                                                      Different-Size Plants
           approaches 1,000 units per day, the average cost falls because the fixed costs are spread over more
           units. Short-run average cost increases after 1,000 units, however, because the plant becomes ineffi-
                                                                                                1           SRAC
           cient: Workers must line up for machines, getting in each other’s way, and machines break down  2
                                                                                                      3  4
           more often (see   Figure 14.2(a)).
              If TI believes it can sell 2,000 units per day, it should consider building a larger plant. The
           plant will use more efficient machinery and work arrangements, and the unit cost of produc-  Cost per Unit  LRAC
           ing 2,000 calculators per day will be lower than the unit cost of producing 1,000 per day. This
           is shown in the long-run average cost curve (LRAC) in Figure 14.2(b). In fact, a 3,000-capacity
           plant would be even more efficient according to Figure 14.2(b), but a 4,000-daily production
           plant would be less so because of increasing diseconomies of scale: There are too many work-  1,000 2,000 3,000  4,000
           ers to manage, and paperwork slows things down. Figure 14.2(b) indicates that a 3,000-daily
                                                                                             Quantity Produced per Day
           production plant is the optimal size if demand is strong enough to support this level of
           production.                                                                   |Fig. 14.2|
              There are more costs than those associated with manufacturing. To estimate the real prof-  Cost per Unit at
           itability of selling to different types of retailers or customers, the manufacturer needs to use
           activity-based cost (ABC) accounting instead of standard cost accounting, as described in  Different Levels of
           Chapter 5.                                                                    Production per Period
           ACCUMULATED PRODUCTION Suppose TI runs a plant that produces 3,000 hand
           calculators per day. As TI gains experience producing hand calculators, its methods improve.
           Workers learn shortcuts, materials flow more smoothly, and procurement costs fall. The result, as
               Figure 14.3 shows, is that average cost falls with accumulated production experience. Thus the
           average cost of producing the first 100,000 hand calculators is $10 per calculator. When the
           company has produced the first 200,000 calculators, the average cost has fallen to $9. After its
           accumulated production experience doubles again to 400,000, the average cost is $8. This decline in
           the average cost with accumulated production experience is called the experience curve or
           learning curve.
              Now suppose three firms compete in this industry, TI, A, and B. TI is the lowest-cost producer
           at $8, having produced 400,000 units in the past. If all three firms sell the calculator for $10, TI


                                                                                         |Fig. 14.3|
                                                             Current
                           $10                               price
                                     B                                                   Cost per Unit as a
                            $8              A      TI        Experience                  Function of
                           Cost per Unit  $6                 curve                       Accumulated

                                                                                         Production: The
                            $4
                                                                                         Experience Curve
                            $2

                                   100,000  200,000  400,000  800,000
                                          Accumulated Production
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